Main Information
Server Launch
- Server Start: October 4 at 20:00 UTC+3
Rates



Dynamic rate Adena by levels
1-39
x5
40-60
x4
61-75
x3
76+
x2
General
- Monster drop is based on Interlude version with balance improvements to the server economy.
- No shadow weapons or common equipment.
- Vitality adds +0.5 to rates at max level. With Premium Account, vitality drains slower. Vitality is restored when killing Raid Bosses.
- Max level is 85 for base and subclass.
- Exp required per level follows High Five version.
- Allowed 3 windows (main + 2 windows).
- Magic support is available via Alt+B (without dances/songs/3rd class).
- Selling to shops returns 25% of base price instead of 50%.
- Auto-learn skills.
- Giran is the trade zone.
Teleport to Giran is free from any town. - Low and Mid C-grade items are available in the Luxury Shop.
- Rift and Seven Signs are fully disabled. Monsters from catacombs and necropolises are preserved. Catacomb of Dark Omens has been ported from Classic and populated with familiar monsters.
- Item upgrade system (weapon/armor/jewelry) works as in Classic version. Weapons must be enchanted at least to +12, armor to +10, and accessories to +8.
- Our server has a traveling merchant who teleports every 30 minutes between 5 different points.
Traveling Merchant Information



Exp Loss on Death
No loss from level 1 to 9, and in peace zones
From level 10 to 75
4%
Levels 76-77
2%
Level 78
1.5%
Level 79+
1%
Exp loss in clan war is reduced by 4 times
Town Taxes
- Light side: 1% purchase tax (when selling to shop).
- Dark side: 2% purchase tax, 3% sales tax.
- All castles lose 40% of tax revenue except Giran(75%) and Innadril(0%).
- Aden receives 50% of Giran taxes and 25% from Dion, Gludio, Innadril, Oren.
- Rune receives 25% from Goddard and Schuttgart.
Additional Info
- Bonus rates (from premium, runes, etc.) is divided evenly among the entire party (arithmetical average) for Drop/Adena, regardless of the character who last-hit the monster.
- Personal bonuses apply only to the owner: Exp/SP/Spoil.
- Skills can be learned without masters (Alt+K).
- Autoloot is available to everyone (configurable in .cfg).
- To get subclass, only the Mimir's Elixir quest is required.
- Noblesse quest follows Interlude version. Skills granted: Noblesse Blessing + Summon CP Potion.
- Augmentation is available from level 20. System works like in Classic version.
- Life Stone drops are replaced with minerals, which must be combined into a full Life Stone (double click).
- Augmented weapons can drop from PK and can be traded, same as in Classic.
- Minimum PK count for karma drop is 5.
- Items dropped by other players can't be picked up for 15 seconds (5 minutes for bosses).
- Herbs disappear after 60 seconds.
- Party bonus to Exp/SP by number of members (2-9): +10% +20% +30% +40% +45% +50% +60% +70%.
- Max level gap in party to share Exp is 19 levels.
- If a character is 4 levels below the skill requirement (Classic OFFLIKE), the skill is removed (automatically learned skills are removed instantly).
- Cursed weapons, fishing and ships are disabled.
- Teleports cost Adena. No discounts.